The Chinese internet behemoth that operates WeChat and a few blockbuster games, Tencent, has disclosed that its cloud service has entered Japan as part of the firm’s international push in 2019.
Although the company was already serving clients in the country before the announcement, this is the first time it has officialized the entry.
This announcement, however, might be a sign of Tencent’s ambition to speed up global expansion.
According to the vice president of Tencent Cloud, Da Zhiqian:
“Indeed, Tencent’s cloud computing division is targeting up to five-fold growth in revenue this year and Japan will be a key market.”
The company has shifted gears by launching a Steam-like gaming platform WeGame X, focusing on Chinese games developed for overseas markets.
Meanwhile, its mobile version of PlayersUnknown Battleground is making headway globally as revenue surges.
two top game live-streaming companies in China that are both backed by Tencent, Huya, and Douyu, have ramped up international expansion in recent times and they surely need some cloud computing help to ensure low video latency.
The company is providing cloud infrastructure service in 25 countries and regions and has deployed more than 1 million servers worldwide as of May. Besides games, Tencent said it will also roll out cloud solutions tailored to e-commerce, video streaming and mobile mobility clients in Japan. Its local partners include gaming company Pitaya and IT firm E-business.